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SIGGRAPH 2010 All new VRay products presentations

Author : Neit84 | Date : 25 August 2010 | Comments : 0 | Favorites : Share
SIGGRAPH 2010 All new VRay products presentations

SIGGRAPH 2010 All new VRay products presentations | 1.08 Gb

Description:In dan material, which was filmed at SIGGRAPH 2010, shows the new features of software products from the Chaos Group, above privacy in the new render Vray 2.0


iPhone 3D Game Programming All In One

Author : root | Date : 23 August 2010 | Comments : 1 | Favorites : Share
iPhone 3D Game Programming All In One
iPhone 3D Game Programming All In One
Publisher: Course Technology PTR | pages: 306 | 2010 | ISBN: 1435454782 | PDF | 16,9 mb

This is a complete guide to iPhone and iPod Touch game development. Beginning with the basics and ending with a finished game published in the App store this book covers all the fundamentals. The combined strength of Unity and the iPhone development platform are used to full effect allowing even complete novices to create and publish an iPhone game.


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Google Talking

Author : root | Date : 23 August 2010 | Comments : 0 | Favorites : Share
Google Talking
Google Talking
Publisher: Syngress Publishing | ISBN: 1597490555 26| edition 2007 | PDF | 265 pages | 11,7 mb

This book will cover the program "Google Talk" in its entirety. From detailed information about each of its features, to a deep-down analysis of how it works. Also, we will cover real techniques from the computer programmers and hackers to bend and tweak the program to do exciting and unexpected things.
* Google has 41% of the search engine market making it by far the most commonly used search engine
* The Instant Messaging market has 250 million users world wide
* Google Talking will be the first book to hit the streets about Google Talk


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Introduction to Game AI

Author : root | Date : 23 August 2010 | Comments : 0 | Favorites : Share
Introduction to Game AI
Introduction to Game AI
Publisher: Course Technology PTR | pages: 368 | 2010 | ISBN: 1598639986 | PDF | 3,77 mb

Today's game players expect increasingly realistic interaction within games. "Introduction to Game AI" teaches readers who are new to game AI the skills they need through hands-on projects based on small, understandable games. While there are many books that take a more advanced approach to this topic, this is one of the only books that focuses specifically on beginners. Every project in the book can be completed using tolls that are available for free online, and new skills are taught using easy to follow instructions and examples.


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Advances in Cryptology -- CRYPTO 2010

Author : root | Date : 23 August 2010 | Comments : 0 | Favorites : Share
Advances in Cryptology -- CRYPTO 2010
Tal Rabin, "Advances in Cryptology -- CRYPTO 2010"
Springer | 2010 | ISBN: 3642146228 | 744 pages | PDF | 3,8 MB

This book constitutes the refereed proceedings of the 30th Annual International Cryptology Conference, CRYPTO 2010, held in Santa Barbara, CA, USA in August 2010, co-located with CHES 2010, the workshop on Cryptographic Hardware and Embedded Systems. The 39 revised full papers presented were carefully reviewed and selected from 203 submissions. Addressing all current foundational, theoretical and research aspects of cryptology, cryptography, and cryptanalysis as well as advanced applications, the papers are organized in topical sections on leakage, lattice, homomorphic encryption, theory and applications, key exchange, OAEP/RSA, CCA, attacks, composition, computation delegation and obfuscation, multiparty computation, pseudorandomness, and quantum.


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RSS and Atom: Understanding and Implementing Content Feeds and Syndication

Author : root | Date : 23 August 2010 | Comments : 0 | Favorites : Share
RSS and Atom: Understanding and Implementing Content Feeds and Syndication
RSS and Atom: Understanding and Implementing Content Feeds and Syndication: A clear and concise guide to strategy, structure, selection with in depth technical ... of feed formats and XML vocabularies
Packt Publishing | 2009-03-16 | ISBN: 1904811574 | 250 pages | PDF | 1.5 MB
This is a concise yet comprehensive guide to feeds and syndication for content professionals, web developers and marketing teams who want to understand what RSS and content syndication is, how it works, what it can for them, and how they can get it up and running. The feed formats and vocabularies are covered in depth, and the book does require some familiarity with XML, but no scripting or development expertise is necessary.

RSS is examined in detail. The XML vocabulary and document structure is examined and explained clearly. Each element is illustrated with carefully chosen examples. The changes through RSS 0.9x to 2.0 are covered in depth as are extensions and modules such as BitTorrent, EasyNews and others. The style of the book is succinct and precise. The information is densely packed but well structured, making it both readable as an introduction and overview, but also highly functional as a reference. The author is authoritative but friendly in his style, and peppers the text with interesting examples and pertinent URLs. The book assumes a solid knowledge of XML and how the web works, but is not intended to be the exclusive province of the technically minded.


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Creating your MySQL Database: Practical Design Tips and Techniques

Author : root | Date : 23 August 2010 | Comments : 0 | Favorites : Share
Creating your MySQL Database: Practical Design Tips and Techniques
Creating your MySQL Database: Practical Design Tips and Techniques: A short guide for everyone on how to structure your data and set-up your MySQL database tables efficiently and easily.
Packt Publishing (November 25, 2006) | ISBN: 1904811302 | 108 pages | PDF | 2 MB
For most of us, setting up the database for an application is often an afterthought. While you don't need to be a professional database designer to create a working application, knowing a few insider tips and techniques can make both the process easier and the end result much more effective. This book doesn't set out to make you an expert in data analysis, but it does provide a quick and easy way to raise your game in this essential part of getting your application right.

What you will learn from this book?

* Asking users the right questions to collect relevant data for the system you are building
* Detecting bad structures
* Sound data-naming techniques, for both table and column names
* Modeling data with future growth in mind
* Implementing security policies with data privileges and views
* Tuning the structure for performanceProducing system documentation (data dictionary, relational schema)
* Testing the model with appropriate SQL queries



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Linux Thin Client Networks Design and Deployment

Author : root | Date : 23 August 2010 | Comments : 0 | Favorites : Share
Linux Thin Client Networks Design and Deployment
Linux Thin Client Networks Design and Deployment
Packt Publishing | 2007-08-10 | ISBN: 1847192041 | 176 pages | PDF | 4 MB
Written by an experienced Linux thin client network designer and implementer, this book for System Administrators covers the concepts of thin client networks and design issues for implementations of various sizes, followed by step-by-step HOW-TOs for all elements of implementing a thin client network based on open-source software. A thin, or lean client network is a client-server architecture where client computers depend primarily on a central server for processing activities. The thin clients focus on passing input to remote services and receiving and displaying the output; thin clients aren't as much about the hardware or software as about the design. With all the information you need to understand how the technology works, this book will help you evaluate how a Linux thin client network fits into your organization and make informed choices on the hardware and software needed to design and implement a stable work environment that meets the needs of your organization, large or small.


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