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Lynda.com After Effects 7 Professional Titling Techniques

Lynda.com After Effects 7 Professional Titling Techniques
Author: Daniel Sorenson | Duration: 04:17 | Level: Intermediate
Genre: Video Training | 867 MB
In After Effects 7 Title Design Techniques, instructor and industry expert Daniel Sorenson demonstrates how to create enticing titles for video projects such as opening or ending credits, showing real-world projects and examples. The training teaches how to create effects such as oozing blood to pixel dust, lightning bolts to billowing curtains. Special focus is placed on how to choose title techniques that communicate effectively and create an emotional impact. Exercise files accompany the tutorial videos.
Lynda.com - Dreamweaver CS3 Essential Training DVD

Lynda.com - Dreamweaver CS3 Essential Training DVD
Author: Garrick Chow | Duration: 10:22 | Level: Beginner
Genre: Video Training | 824 MB
In Dreamweaver CS3 Essential Training, instructor Garrick Chow delves into the many powerful features of the latest version of this powerful web design application. He covers everything from the simplest basics of using Dreamweaver CS3 to applying it to develop a fully interactive, accessible site.
Saveur - January/February 2010

PDF | 115 pages | 37.9 Mb | English
Architectural Record - January 2010

PDF | 183 pages | 53.4 Mb | English
Low-Gravity Fluid Mechanics : Mathematical

Publisher: Springer | ISBN: 3540161899 | edition 1987 | PDF | 601 pages | 23,8 mb
Low-Gravity Fluid Mechanics : Mathematical by Springer
Easy Microsoft Office Access 2003

Publisher: Que | ISBN: 0789729598 | edition 2003 | CHM | 256 pages | 7,6 mb
Easy Microsoft Office Access 2003 takes the work out of learning this powerful database by using short, easy-to-follow lessons that show you how to accomplish basic tasks quickly and efficiently! It is the perfect book for beginners who want to learn Microsoft's database application through a visual, full-color approach. More than 100 hands-on lessons are designed to teach the easiest, fastest, or most direct way to accomplish common Access tasks. The book is suited for new Access users, as well as those upgrading from an earlier version.
Schaum's Outline of Biochemistry

Publisher: McGraw-Hill | ISBN: 0070361495 | edition 1997 | PDF | 559 pages | 19,6 mb
This step-by-step outline steers you logically, expertly, and clearly through biochemistry. It can save you study time and helps you get better grades because it focuses on the core information you really need to know--and avoids confusing, extraneous material that you don't need! A question-and-answer format highlights the meaning of the material and helps you remember. Easy-to-read line drawings and diagrams make important structures and processes memorable. This new second edition features added sections on whole-body metabolism, enzyme kinetics, and new technologies for monitoring metabolic processes. Use this excellent study guide to help you ace your biochemistry course, study it alone as a complete biochemistry course, or use it for review before a standardized test--it can cut your study hours as it moves you quickly from cell structure through protein synthesis. This is the study guide that makes biochemistry comprehensible--the one whose first edition was chosen by 32,000 grateful students!
Macromedia Flash MX 2004 Game Programming

Publisher: Muska & Lipman/Premier-Trade | ISBN: 1592000363 | edition 2003 | CHM | 784 pages | 10,2 mb
"Macromedia Flash MX/MX 2004 Game Programming" takes the reader on a journey through the evolving art of Flash game programming. It is designed for everyone from the absolute beginner to the salty veteran. The book begins with a full introduction to the Flash MX authoring environment. Unlike nearly all web game programming books, this book doesn’t suffer from a lack of depth and shy away from the more advanced concepts that occur in game development. The author builds several games throughout the book, some of which focus heavily on artificial intelligence while another set of games will concentrate on physics. These games will get into mass, velocity, acceleration; etc. Great care is taken to present the foundational information fully and clearly to ensure readers are fully prepared for the challenges to come. Flash often suffers from performance issues due to its heavy chip dependence. The last chapters of this book focus heavily on performance and optimization issues.




