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AppDev ASP.NET Using Visual C Sharp 2008 Volume 1 & 2 DVD

AppDev ASP.NET Using Visual C Sharp 2008 Volume 1 & Volume 2 DVD | 3.6 GB
In this course, you'll learn how to use features of Visual Studio 2008 and Visual C# 2008 to build ASP.NET 3.5 Web pages. You'll gain an understanding of the architecture behind ASP.NET and how to use the various ASP.NET server controls. You'll learn to create consistent web sites using Master Pages, add membership features and configure-deploy ASP.NET applications, to authenticate users and limit their access to resources, direct users using Site Navigation tools, debug .NET, and to display/edit data using ASP.NET and ADO.NET. In addition, you'll learn new ASP.NET 3.5 features, such as support for LINQ (Language Integrated Query), CSS tools, and will become familiar with the tracing features in Visual Studio that help you quickly troubleshoot issues. You will also learn how to work with ASP.NET Profile features, ASP.NET Web Parts, and how to take advantage of creating your own user-defined control. As you progress through the course you will learn about optimizing your sites, the new support ASP.NET AJAX, the new ListView control, and so much more.

Flash site hightech
Source FLA - SWF | 5.9 MB

Flash intro design 5
Source FLA - SWF | 9 MB

Flash effect Organic v8
Source FLA - SWF | 9 MB
Flash component-package page flip

Flash component-package page flip
Source FLA - SWF | 5.9 MB
Smarty PHP Template Programming And Applications
Publisher: Packt Publishing | pages: 256 | 2006 | ISBN: 190481140X | PDF | 10,3 mb

Bob Bates,"Game Design"
Publisher: Course Technology PTR | ISBN-10: 1592004938 | edition September 16, 2004 | PDF | 376 pages | 5.2 mb
"Game Design, Second Edition" offers a behind-the-scenes look at how a game gets designed and developed—from the day the idea is born to the day the box hits the shelves. This new edition offers information on the latest techniques and development models, interviews with 12 top game designers, document templates that can be used during product development, and numerous industry resources. It is a practical guide that covers everything from the fundamentals of game design, to the trade-offs in the development process, to the deals a publisher makes to get a game on the shelves. No matter what your role is in the industry, understanding this entire process will help you do your job better. And if you ’re looking to break in, you ’ll find knowledge here that is usually attained only after years in the trenches.



