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Ebook » Computers & IT » Game Development : Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
   
 
 
   
 


Keywords: games, concepts, youll, development, develop, Microsoft, Develop, finish, Learning, animation, illustrations, lesson, Learn, start, cameras, sophisticated, examples, annotated, master, Delve. ebook publishing,ebook business,eBook Server,book stores,video game design training,ccna video training,corporate training video,book reader softwarer,book printing,ebook review,


 Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
Learning XNA 3.0: XNA 3.0 Game Development for the PC, Xbox 360, and Zune
Publisher: O'Reilly | Pages: 506 | 2008-12-03 | ISBN 0596521952 | PDF | 5 MB

Do you have what it takes to become a game developer? With this hands-on book, you'll learn quickly and easily how to develop computer games with Microsoft's XNA 3.0 framework-not just for your PC, but for Xbox 360 and the Microsoft Zune as well.

Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.

* Learn game development concepts from 2D animation to 3D cameras and effects
* Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
* Develop three complete and exciting games using 2D,3D and multiplayer concepts
* Develop and deploy games to the Xbox 360 and the Microsoft Zune

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  • XNA Game Studio Express: Developing Games for Windows and the Xbox 360
  • Professional XNA Game Programming: For Xbox 360 and Windows
  • Microsoft XNA Game Studio Creator's Guide, Second Edition
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  • Palm OS Game Programming (Premier Press Game Development Series)
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