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Gnomon Workshop: Gnomon Rendering 3 - Light Effects [Tutorial]
Keywords: light, through, Effects, mapping, color, handled, medium, simulated, lights, Gnomon, Optical, Light, Shader, result, observing, Product, actually, Workshop, Rendering, refocused.
The secondary effects of lighting can be simulated through a variety of tools Maya provides. Extremely complex light phenomena like the light filtering through curtains, firelight, or the light from a stained glass window can be replicated by simply mapping the color of a single light. And caustics, the light that is bent and refocused off of a reflective medium or through a transparent medium, can also be simulated through mapping a light's color. Effects that are actually a result of the lens observing the scene are handled through the lights as well. The lens flare from a sunset, the star points on an ultra bright spot light, the specular blooming of a polished car, or the glint of a charging hoarde's weaponry are all handled through Optical Effects and Shader Glow.
Topics Covered:
Mapping Light Color
Image Sequences
Optical Effects
Shader Glow
Caustics
iNSTALL NOTES:
a. Extract
b. Play & Learn
mORE iNFO:
http://www.thegnomonworkshop.com/dvds/ren03.html
Download:
http://uploaded.to/file/kv88uv/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part1.rar
http://uploaded.to/file/bqsvbr/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part2.rar
http://uploaded.to/file/utbfer/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part3.rar
http://uploaded.to/file/pl6y6j/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part4.rar
http://uploaded.to/file/apdkim/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part5.rar
http://uploaded.to/file/exqijg/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part6.rar
http://uploaded.to/file/28d3fn/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part7.rar

Gnomon Workshop: Gnomon Rendering 3 - Light Effects [Tutorial] | 664 MB
Trainer: Jeremy Engelman | Product Code: REN03 | For: Windows and Mac
Trainer: Jeremy Engelman | Product Code: REN03 | For: Windows and Mac
The secondary effects of lighting can be simulated through a variety of tools Maya provides. Extremely complex light phenomena like the light filtering through curtains, firelight, or the light from a stained glass window can be replicated by simply mapping the color of a single light. And caustics, the light that is bent and refocused off of a reflective medium or through a transparent medium, can also be simulated through mapping a light's color. Effects that are actually a result of the lens observing the scene are handled through the lights as well. The lens flare from a sunset, the star points on an ultra bright spot light, the specular blooming of a polished car, or the glint of a charging hoarde's weaponry are all handled through Optical Effects and Shader Glow.
Topics Covered:
Mapping Light Color
Image Sequences
Optical Effects
Shader Glow
Caustics
iNSTALL NOTES:
a. Extract
b. Play & Learn
mORE iNFO:
http://www.thegnomonworkshop.com/dvds/ren03.html
Download:
http://uploaded.to/file/kv88uv/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part1.rar
http://uploaded.to/file/bqsvbr/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part2.rar
http://uploaded.to/file/utbfer/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part3.rar
http://uploaded.to/file/pl6y6j/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part4.rar
http://uploaded.to/file/apdkim/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part5.rar
http://uploaded.to/file/exqijg/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part6.rar
http://uploaded.to/file/28d3fn/Gnomon.Workshop.Gnomon.Rendering.3.Light.Effects.part7.rar
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