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January 07Ebook » Science & Engineering Introduction to Electronic Warfare Modeling and Simulation |
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David Adamy, "Introduction to Electronic Warfare Modeling and Simulation" Artech House Publishers | 2002-12 | ISBN: 1580534953 | 244 pages | CHM | 10,9 MB
This unique, new book covers the whole field of electronic warfare modeling and simulation at a systems level, including chapters that describe basic electronic warfare (EW) concepts. Written by a well-known expert in the field with more than 24 years of experience, the book explores EW applications and techniques and the radio frequency spectrum, with primary emphasis on HF (high frequency) to microwave. A detailed resource for entry-level engineering personnel in EW, military personnel with no radio or communications engineering background, technicians and software professionals, the work helps you understand the basic concepts required for modeling and simulation, as well as fidelity and other practical aspects of simulation design and application. You get clear explanations of important mathematical concepts, such as decibel notation and spherical trigonometry. This informative reference explains how to facilitate the generation of realistic computer models of EW equipment. Moreover, it describes specific types of EW equipment, how they work and how each is mathematically modeled. The book concludes with a description of the various types of models and simulations and the ways they are applied to training and equipment testing tasks.
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January 07Ebook » Computers & IT » Design » Flash Macromedia Flash MX Game Design Demystified |
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Jobe Makar, "Macromedia Flash MX Game Design Demystified" Macromedia Press | 2002-09-09 | ISBN: 0201770210 | 648 pages | CHM | 9,3 MB
So you wanna be a hotshot game designer? Well, if you have a basic grasp of Macromedia Flash MX, you can. Unafraid to tackle some of the more complicated aspects of game creation (including physics and trigonometry!), this comprehensive reference covers it all. Macromedia Flash Game Design Demystified starts out with the basics: planning, adapting ActionScript techniques, using introductory Flash game techniques, and more. Then it gets down to the real business of building simple games. You'll tackle simple-logic and quiz games before moving on to multiplayer and complex-logic games (chess, for example)--learning about importing 3-D graphics, adding sound effects, and licensing your games in the process. The book's companion CD includes the source files for a number of games as well as the tutorials and lessons that go along with the book and XML server software to facilitate multiplayer games. If you're tired of the games that you have and want to make your own action, this book offers comprehensive coverage of sophisticated techniques--but put in easy-to-grasp, practical terms.
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January 07Ebook » Other Unicode Demystified: A Practical Programmer's Guide to the Encoding Standard |
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Richard Gillam, "Unicode Demystified: A Practical Programmer's Guide to the Encoding Standard" Addison-Wesley Professional | 2002-09-16 | ISBN: 0201700522 | 896 pages | CHM | 3,6 MB
Offers an in-depth introduction to the encoding standard and provides the tools and techniques necessary to create today's globally interoperable software systems. Presents strategies for implementing various aspects of the standard. Softcover. About the Author Richard Gillam is a senior development engineer at Trilogy, a leading developer of large-enterprise e-commerce solutions. He is a former member of IBM's Globalization Center of Competency, where he was one of the original designers of the open-source International Components for Unicode and was responsible for several of the international frameworks in the Java Class Libraries. Rich is a former columnist for C++ Report, a regular presenter at the International Unicode Conferences, and a Specialist Member of the Unicode Consortium.
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